Overview Okay so. For some reason we’re getting another Arcane Combat Drills event. I can’t say that I like this at all, but unfortunately, it is what it is. If this isn’t your first rodeo, feel free to skip the rest of this paragraph and go straight into the map details. So this event has maps with tiles on them, and those tiles have a battle. If you’ve played through chapter 7, you’re already familiar with battle maps. If you haven’t, it’s basically just a glob of battles to get through with a final boss, Trein, at the way end. In order to get to Trein, you have to work your way across the battle map, beating every battle on every tile you pick. These battles all require a victory, so they all have infinite turns. If your team loses a battle, you have to pick a new one and go back into the battle. The enemies’ HP doesn’t reset though, so that’s nice. If you get an enemy down to 10,000 from 40,000 but lose, in the next attempt the enemy will have 10,000 HP still. On...
Basics Silver is a SSR Balance unit. His max HP is 11,317 and his max attack is 6,368. Spells His spell 1 is Flame Blast and later Flame Blast 2, his spell 2 is Leaf Shot 2 and then Forest Strike 2, and his spell 3 is Void Shot 2. Exam Rankings When it comes to exams, I'd give this card a B for flora exams, D for fire, and C for water. Skills For skills, he’s got damage boost. He has no skills on spell 1 because that spell hits twice. On spell 3, he starts off with a tiny damage boost to allies for 1 turn. At level 5, it’s minor, and at level 10 it’s modest. DUO Magic and Buddies His DUO Magic Partner is Azul, who gives him a modest power boost. His other Buddies are Floyd with a minor HP boost and Ace who gives him a minor HP boost. Build Guide In order to Groovy Silver, you'll need to get him to power level 40 and vignette level 3. Groovying costs 5 Sword candy. As for uncapping, he'll need 0-12 SSR Awakening Perfumes. Each uncap costs 3 Perfume, so t...