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Arcane Combat Drills with Crewel Event Guide


Intro

So we are unfortunately back at it again at Krispy Kreme. If you’ve been here before you know I don’t like these events. If you’re new, now you know. Although I do think the battle map events from this point on are a little more manageable, I can’t say that it’s like. That much of an improvement. Or that it’s overall a better experience.
I’ve already explained these events in detail before, so if you already know what’s up, you can skip the next section to see the details about the maps. If this is your first battle map event, well first off I’m so sorry, but second don’t worry, I’ll explain the mechanics so you know what’s going on. 

Overview

So this event has maps with tiles on them, and those tiles have a battle. If you’ve played through chapter 7, you’re already familiar with battle maps. If you haven’t, it’s basically just a glob of battles to get through with a final boss, Crewel, at the way end.
In order to get to Crewel, you have to work your way across the battle map, beating every battle on every tile you pick. These battles all require a victory, so they all have infinite turns. If your team loses a battle, you have to pick a new one and go back into the battle. The enemies’ HP doesn’t reset though, so that’s nice. If you get an enemy down to 10,000 from 40,000 but lose, in the next attempt the enemy will have 10,000 HP still. One of the few mercies of this event.
In order to go from tile to tile though, in addition to winning, you need energy or Move Tickets. You can’t speedrun the maps. You have to use 1 energy or 1 Move Ticket to challenge a space in the first place. The max amount of energy you can have at one time is 10, but you have have as many Move Tickets as you earn from completing missions, from completing certain tiles, etc. It takes an hour for 1 energy to regenerate on its own, so you’re gonna be using up a lot of Move Tickets. That’s fine, though. Move Tickets DO carry over from event to event, but I’m gonna be honest it’s not super difficult to get them, so I’d say don’t worry about saving them. It’s not like retry tickets.
Crewel is the event card this time around, so if you manage to pull him, he’ll be a guest unit for you to use. If you don’t pull him though, you don’t get to use him. It’s just an extra thing for people who got him. Also if you DO want to use him in this event and you got him, make sure to build him immediately. The game uses your Crewel so if he’s level 2, he’s level 2 for the event.
There’s a total of 7 maps for us to get through. Maps can have 1-3 minibosses and then 1 final boss, which for this event is Crewel. The number of tiles varies greatly between maps, with the higher-level maps having more tiles than the first few ones.

Map 1 Details

a map of Ignihyde with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 1 17,310 -- fire flora water -- --
2 2 17,730 heal water fire flora -- --
3 4 27,310 debuff removal water void -- -- mod. dmg cut to boss)
4 -- -- -- -- -- -- -- mod. dmg boost
5 1 12930 heal fire water flora -- --
6 2 16,890 heal flora fire water -- --
7 1 12,720 -- flora fire water -- --
8 3 20,417 -- flora fire water -- --
9 -- -- -- -- -- -- -- healing
10 5 56,600 crit + heal water fire flora void --

Map 2 Details

a map of Diasomnia with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 5 60,100 freeze + curse + crit flora void fire water --
2 3 24,030 heal + freeze fire water flora -- --
3 2 17,950 freeze fire water -- -- --
4 -- -- -- -- -- -- -- nullify freeze
5 3 24,000 freeze void -- -- -- --
6 3 23,460 heal fire -- -- -- --
7 2 18,190 heal + freeze flora fire -- -- --
8 1 15,390 -- fire water -- -- --
9 -- -- -- -- -- -- -- minor power boost
10 3 23,490 freeze void -- -- -- --
11 4 35,220 guts flora -- -- -- minor blind 3T to boss
12 2 18,400 -- void -- -- -- --
13 2 18,070 heal fire flora -- -- --
14 2 17,730 freeze water -- -- -- --
15 4 30,560 -- fire -- -- -- --
16 3 24,080 freeze flora void -- -- --
17 -- -- -- -- -- -- -- healing
18 1 15,090 heal void -- -- -- --
19 1 15,560 -- void -- -- -- --
20 -- -- -- -- -- -- -- mod. resistance

Map 3 Details

a map of Heartslabyul with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 3 22,990 freeze fire void -- -- --
2 3 27,490 freeze water void -- -- mod power drain to boss
3 1 18,150 -- fire water -- -- --
4 -- -- -- -- -- -- -- nullify blind
5 2 20,810 heal fire water -- -- --
6 2 20,810 -- flora -- -- -- --
7 -- -- -- -- -- -- -- healing
8 1 17,620 heal flora void -- -- --
9 2 20,670 curse flora void -- -- --
10 3 27,340 -- void fire -- -- --
11 1 17,980 -- fire flora -- -- --
12 2 20,960 freeze void fire -- -- --
13 1 18,350 heal water flora -- -- --
14 2 20,960 heal water void -- -- --
15 -- -- -- -- -- -- -- healing
16 3 17,040 heal flora water -- -- --
17 3 26,770 freeze + blind water flora fire -- --
18 3 30,530 blind farire farlora water -- --
19 4 27,790 -- water valueoid -- -- --
20 -- -- -- -- -- -- -- minor HP regen
21 4 33,580 freeze fire void -- -- minor power drain to boss
22 5 65,000 blind fire water flora void --
23 3 23,310 blind fire flora void -- --
24 3 22,170 blind water flora void -- --
25 5 71,000 blind + curse + debuff removal water flora void fire --

Map 4 Details

a map of Savanaclaw with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 4 43,130 heal water fire flora -- --
2 2 25,660 curse water fire flora -- --
3 3 36,600 curse fire water flora -- --
4 2 25,130 curse fire water flora -- --
5 1 22,800 -- fire flora water -- --
6 1 23,300 -- fire water flora -- --
7 -- -- -- -- -- -- -- mod power boost
8 -- -- -- -- -- -- -- healing
9 4 42,820 -- fire water flora void minor burn 3T to boss
10 1 26,870 -- water flora fire -- --
11 4 51,330 heal void -- -- -- --
12 2 29,950 -- water flora fire -- --
13 5 89,900 heal+evas+debuff removal fire void water flora --
14 3 36,430 heal fire flora void -- --
15 3 36,800 heal water fire void -- --
16 3 30,860 guts water void -- -- --
17 5 69,000 elemental immun fire water flora void --
18 3 heal water flora void -- -- 5 random charas healed
19 -- -- -- -- -- -- -- freeze 3T
20 3 36,970 heal water flora fire void --
21 4 40,000 guts void -- -- -- --
22 2 35,160 guts fire void -- -- --
23 2 34,930 evasion fire water void -- --
24 3 42,520 guts flora void -- -- minor power boost
25 2 34,890 heal water void -- -- --
26 3 44,670 heal fire water flora void --
27 -- -- -- -- -- -- -- heal
28 2 35,490 heal fire water void -- --
29 2 35,540 heal water flora void -- up to 3 random charas healed
30 3 42,520 guts water flora void tremen. void dmg cut to boss up to 3 random charas healed

Map 5 Details

a map of Octavinelle with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 3 43,230 debuff removal void fire flora -- curse (boss only)
2 3 50,810 -- void -- -- -- major vuln. to boss
3 1 27,550 blind fire flora void -- --
4 4 49,720 heal fire void -- -- --
5 -- -- -- -- -- -- -- major power boost
6 5 70,000 -- water flora fire void --
7 5 debuff removal + elem. immun. fire water flora void -- 5 random chars healed
8 2 30,950 blind flora water void -- --
9 1 27,700 heal flora void -- -- --
10 2 30,690 blind water fire flora -- --
11 3 51,070 blind flora -- -- -- --
12 1 27,820 blind fire flora void -- --
13 2 30,820 curse + debuff removal water fire -- -- --
14 2 36,560 heal water void -- -- --
15 4 40,860 -- water -- -- -- tremen. vuln. to boss
16 2 30,460 blind water flora void -- --
17 3 43,720 heal void -- -- -- --
18 4 58,900 -- fire -- -- -- --
19 3 35,190 debuff removal water void flora -- --
20 1 27,550 blind fire water void -- --
21 2 30,690 curse + debuff removal fire flora -- -- --
22 4 58,810 -- flora -- -- -- --
23 2 36,850 blind fire water flora -- --
24 2 30,960 heal void -- -- -- --
25 1 27,860 blind fire water flora -- --
26 -- -- -- -- -- -- -- healing
27 4 58,950 -- water -- -- -- --
28 3 43,350 debuff removal fire water -- -- --
29 1 33,980 heal fire water flora -- --
30 3 35,730 debuff removal fire water flora void --
31 2 30,510 blind fire water flora -- --
32 -- -- -- -- -- -- -- healing
33 -- -- -- -- -- -- -- minor burn 3T
34 3 43,010 -- void -- -- -- minor burn 3T to boss
35 -- -- -- -- -- -- -- minor burn 3T

Map 6 Details

a map of Scarabia with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 2 32,250 -- fire water flora -- --
2 -- -- -- -- -- -- -- minor evas.
3 2 35,290 heal + freeze water void -- -- --
4 -- -- -- -- -- -- -- nullify curse
5 3 40,760 heal + freeze water void -- -- --
6 4 45,570 curse + burn water -- -- -- --
7 4 45,970 curse water -- -- -- mod. blind 3T to boss
8 3 40,060 void -- -- -- -- --
9 2 35,360 heal + freeze water void -- -- --
10 3 40,140 curse + freeze flora fire -- -- --
11 -- -- -- -- -- -- -- healing
12 2 35,740 curse fire flora -- -- --
13 5 108,750 curse + freeze water void fire flora --
14 4 66,530 curse + freeze void -- -- -- --
15 5 91,000 curse + burn void fire flora water --
16 3 40,930 guts flora -- -- -- --
17 5 86,930 freeze + burn flora void fire water --
18 2 35,600 -- flora water fire -- --
19 4 67,010 freeze + burn flora void -- -- --
20 3 40,830 freeze flora void -- -- --
21 1 33,050 curse fire water flora -- --
22 3 58,810 curse void -- -- -- --
23 3 40,160 guts flora -- -- -- --
24 -- -- -- -- -- -- -- healing
25 1 33,190 -- water flora -- -- --
26 3 59,220 -- void -- -- -- --
27 -- -- -- -- -- -- -- nullify freeze
28 3 40,210 evasion fire void -- -- --
29 3 35,320 ??? flora void -- -- --
30 4 45,680 burn fire -- -- -- minor blind 3T to boss
31 2 35,490 evasion fire flora -- -- --
32 4 45,430 curse + burn fire void -- -- --
33 2 35,210 -- fire water -- -- --
34 1 33,160 -- fire flora -- -- --
35 2 35,950 evasion water flora -- -- --
36 -- -- -- -- -- -- -- major power drain
37 1 33,470 -- water fire -- -- --
38 1 33,090 -- fire flora -- -- --
39 2 35,540 evasion water flora -- -- --
40 -- -- -- -- -- -- -- healing

Map 7 Details

a map of Pomefiore with tiles. The tiles are numbered from top to bottom, left to right, skipping the starting tile

Tile Diff. Enemy's HP Debuffs Element 1 Element 2 Element 3 Element 4 Buff Reward
1 -- -- -- -- -- -- -- major crit chance
2 4 63,170 -- fire -- -- -- --
3 1 38,150 -- fire -- -- -- --
4 1 33,750 healing water -- -- -- --
5 -- -- -- -- -- -- -- healing
6 1 48,170 evasion flora -- -- -- --
7 4 72,780 -- water -- -- -- --
8 -- -- -- -- -- -- -- healing
9 3 66,190 evas. + guts fire void -- -- --
10 3 55,830 heal + freeze fire void -- -- --
11 2 59,420 -- fire water flora -- --
12 4 89,940 -- flora -- -- -- tremen. dmg cut to boss
13 4 79,770 healing + guts water fire -- -- tremen. dmg cut to boss
14 4 79,850 heal flora -- -- -- --
15 3 66,180 blind void -- -- -- --
16 3 66,320 -- flora -- -- -- --
17 2 50,070 heal + evas. fire void -- -- --
18 4 72,270 evasion void -- -- -- --
19 -- -- -- -- -- -- -- tremen. power boost
20 2 50,280 heal flora -- -- -- --
21 2 50,100 -- flora void -- -- --
22 2 50,630 heal + evas. void -- -- -- --
23 3 66,430 heal + guts fire -- -- -- --
24 3 66,280 heal flora -- -- -- --
25 2 49,400 -- flora void -- -- --
26 2 49,120 heal void flora -- -- --
27 4 80,200 heal flora -- -- -- --
28 -- -- -- -- -- -- -- heal
29 5 120,500 -- flora void fire water --
30 3 55,420 -- flora -- -- -- --
31 3 55,900 -- water void -- -- --
32 3 77,820 burn water void -- -- --
33 3 76,820 burn void water -- -- --
34 3 77,170 blind fire flora water void --
35 3 77,040 burn water -- -- -- --
36 5 169,500 debuff removal fire water flora void --
37 5 95,000 guts water fire flora void --
38 4 80,240 burn water -- -- -- --
39 4 60,590 burn water void -- -- --
40 3 66,670 heal + blind fire water flora -- --
41 -- -- -- -- -- -- -- freeze 3T
42 3 65,990 burn water void -- -- --
43 3 66,450 -- water void -- -- --
44 4 79,500 heal + burn water -- -- -- tremen. dmg cut to boss
45 3 66,660 -- water void -- -- --


 

 

 

 

 

 

 

 

 

 

 


 

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