Hi everyone, just wanted to make a quick update post! I've gotten my ducks in a row and the blog is back open for business! Yay! However, there IS a caveat to this. I'm currently only going to be updating/posting SR and R card analyses. As some of you might know, JP got an update back in March that added a level 120 to SSRs, as well as added buddy bonuses among other things. This was a complete nightmare for me trying to update spreadsheets and stuff. EN has not gotten this update yet, and so far I've been having to future proof my card segments (in addition to making 2 of everything so I'm ready whenever the update comes to EN). I'm going to be completely honest: I do NOT want to have to go back and fix the affected sections for every single SSR page once the 120 update comes. I think the easier solution is to just have the page reflecting the level 120 info and not post them until that update comes to EN. I also don't want to have posts and have a disclaimer ...
Basics Riddle is a SR Defense unit. His max HP is 10,525 and his max attack is 4,462. Like I mentioned earlier, Riddle's HP is fairly high, being above the SR and all cards averages. His attack is below both averages. Spells His spell 1 is Void Shot and later Zero Ray and his spell 2 is Leaf Shot 2. Exams Rankings Now let’s talk viability in exams. I'd give this card a C for flora exams, X for fire, and B for water. Skills For skills, he’s got power drain twice. On spell 1 at level 1, he has a modest power drain on foe for 1 turn. That's it. Over on spell 2, he only gets a minor power drain on foe for 1 turn when he hits level 5. Buddy Bonuses His Buddies are Malleus with a minor HP boost and Silver who gives him a modest power boost. Build Guide So to quickly recap Riddle's build, he needs 3 rose candy for groovying, and for spells he needs white and green items. When it comes to what spell to build first, I guess I would go with spell 1. You'll be upgrading that V...