Basics
Azul is a SR Attack unit. His max HP is 7,665 and his max attack is 5,338. So Azul’s HP is extremely below the SR and all cards’ averages. You’d expect that his attack is way above average, but it’s not. While it is above average for both categories, it’s not by a large amount. Like it’s just barely above.
Spells
His spell 1 is Water Shot and his spell 2 is Fire Shot 2.
Skills
For skills, he’s got power boost and fire damage boost. On spell 1 at level 1, he has a minor power boost to caster for 1 turn. At level 5, it’s modest, and that’s as far as it grows. Over on spell 2, he has nothing at level 1. At level 5, he gains a tiny fire damage boost to allies for 1 turn, and at level 10 it’s minor.
Buddy Bonuses
His Buddies are Kalim with a minor HP boost and Vil who gives him a modest power boost.
Build Guide
All right, let’s talk about building, starting with the basics. Azul’s our event SR, so to make him permanent, you need to clear the event story and earn 800 postcards. EN typically lowers the amounts needed to make these cards permanent, but that’s how much we had to gather in JP so just in case, that might be the number for EN too.
In order to Groovy Azul, you'll need to get him to power level 30 and vignette level 2. Groovying doesn't use any Thaumarks, but it will cost 3 Luxe Wear. As for uncapping, he'll need 0-40 SR Awakening Perfumes. Each uncap costs 10 Perfume, so the more copies you pull, you'll be using 10 less perfume. Like Ace, you could also just buy extra copies in the event shop.
Now let’s move onto spells. For spell 1, he'll need 408 postcards and 145,100 Thaumarks. Spell 2 needs 582 and it'll cost 145,100 Thaumarks. It will cost a total of 290,200 Thaumarks.
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