Skip to main content

SR Luxe Couture Azul Card Analysis

 

A gray graphic with Azul on it that's loaded with text covering the basic info of this card

Basics
Azul is a SR Attack unit. His max HP is 7,665 and his max attack is 5,338. So Azul’s HP is extremely below the SR and all cards’ averages. You’d expect that his attack is way above average, but it’s not. While it is above average for both categories, it’s not by a large amount. Like it’s just barely above.

Spells
His spell 1 is Water Shot and his spell 2 is Fire Shot 2. 

Skills
For skills, he’s got power boost and fire damage boost. On spell 1 at level 1, he has a minor power boost to caster for 1 turn. At level 5, it’s modest, and that’s as far as it grows. Over on spell 2, he has nothing at level 1. At level 5, he gains a tiny fire damage boost to allies for 1 turn, and at level 10 it’s minor. 

Buddy Bonuses
His Buddies are Kalim with a minor HP boost and Vil who gives him a modest power boost. 

Build Guide
All right, let’s talk about building, starting with the basics. Azul’s our event SR, so to make him permanent, you need to clear the event story and earn 800 postcards. EN typically lowers the amounts needed to make these cards permanent, but that’s how much we had to gather in JP so just in case, that might be the number for EN too.
In order to Groovy Azul, you'll need to get him to power level 30 and vignette level 2. Groovying doesn't use any Thaumarks, but it will cost 3 Luxe Wear. As for uncapping, he'll need 0-40 SR Awakening Perfumes. Each uncap costs 10 Perfume, so the more copies you pull, you'll be using 10 less perfume. Like Ace, you could also just buy extra copies in the event shop.
Now let’s move onto spells. For spell 1, he'll need 408 postcards and 145,100 Thaumarks. Spell 2 needs 582 and it'll cost 145,100 Thaumarks. It will cost a total of 290,200 Thaumarks.

Comments

Popular posts from this blog

Arcane Combat Drills with Trein Guide

Overview Okay so. For some reason we’re getting another Arcane Combat Drills event. I can’t say that I like this at all, but unfortunately, it is what it is. If this isn’t your first rodeo, feel free to skip the rest of this paragraph and go straight into the map details. So this event has maps with tiles on them, and those tiles have a battle. If you’ve played through chapter 7, you’re already familiar with battle maps. If you haven’t, it’s basically just a glob of battles to get through with a final boss, Trein, at the way end. In order to get to Trein, you have to work your way across the battle map, beating every battle on every tile you pick. These battles all require a victory, so they all have infinite turns. If your team loses a battle, you have to pick a new one and go back into the battle. The enemies’ HP doesn’t reset though, so that’s nice. If you get an enemy down to 10,000 from 40,000 but lose, in the next attempt the enemy will have 10,000 HP still. On...

Arcane Combat Drills with Crewel Event Guide

Intro So we are unfortunately back at it again at Krispy Kreme. If you’ve been here before you know I don’t like these events. If you’re new, now you know. Although I do think the battle map events from this point on are a little more manageable, I can’t say that it’s like. That much of an improvement. Or that it’s overall a better experience. I’ve already explained these events in detail before, so if you already know what’s up, you can skip the next section to see the details about the maps. If this is your first battle map event, well first off I’m so sorry, but second don’t worry, I’ll explain the mechanics so you know what’s going on.  Overview So this event has maps with tiles on them, and those tiles have a battle. If you’ve played through chapter 7, you’re already familiar with battle maps. If you haven’t, it’s basically just a glob of battles to get through with a final boss, Crewel, at the way end. In order to get to Crewel, you have to work your way across the batt...

Book 7, Part 88 Battle Map Guide

GUESS WHO FORGOT TO MAKE AN EDIT OF JUST THE NUMBERED TILES NONE HIGHLIGHTED. I cannot believe I forgot to do that, but this month has been a complete nightmare so I guess I just haven't fully been here mentally for a while. Anyways, we're almost done with battle maps! At least, as of now. This could change, obviously, but as of chapter 11 part 1 of book 7, there have been no battle maps after this one. So we’re getting a break from them at least for a while. Which thank God because after all the ones we’ve been through, we need a little break. This map is okay for the most part. It’s not the worst battle map, but it’s certainly not the best. I definitely had some moments of Pain, but it's not constant like some previous ones. So let’s get into the minute details. Map Overview Map 88 requires you to make a team of 10 characters. Silver and Sebek are required, so that leaves you to chose the other 8. The game gives you Silver and Sebek’s dorm cards as guest cards, so that’s ...