Basics
Ace is a R Balance unit. His max HP is 7,240 and his max attack is 4,162. Ace’s attack is right at the R card average, and his HP is a bit below. It’s noticeably, but I don’t think I’d call it like, drastically below. Both stats are below the all cards averages, but that’s kind of to be expected.
Spells
His spell 1 is Fire Shot and his spell 2 is Water Shot 2.
Skills
For skills, he’s got nullify blind and damage boost. The downside is he doesn’t start off with any spells, so you have to build him to get those skills. But then again, I would suggest building him anyway since he’s a rare card with nullify blind. Like that’s pretty good.
On spell 1 at level 5, he gets a nullify blind for allies for 1 turn. And that’s it. It doesn’t grow or anything. Over on spell 2, he starts off with nothing. On level 5, he gains a tiny damage boost to caster for 1 turn. And like spell 1, this skill doesn’t grow at all.
Buddy Bonuses
His only Buddy is Jamil with a modest HP boost.
Build Guide
So let’s talk about building Ace. First thing’s first, to make him permanent, just clear the event story. In order to Groovy him, you'll need to get him to power level 20 and vignette level 2. Groovying will cost 1 Luxe Wear. As for uncapping, he'll need 0-40 R Awakening Perfumes. Each uncap costs 10 Perfume, so the more copies you pull, you'll be using 10 less perfume. You can also purchase extra copies of him in the event shop. Either way of uncapping him is fine, it honestly just depends on how you like to play the game and how many R Awakening Perfumes you have lying around.
Now for spells. As the event rare, he needs postcards to be built. For spell 1, he'll need 237 postcards and 79,400 Thaumarks. Spell 2 needs 336 and it'll cost 79,400 Thaumarks. It will cost a total of 158,800 Thaumarks.
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