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SR Apprentice Chef Azul Card Analysis

 

A grey graphic with Azul on it. It's loaded with a lot of text, all of which will be decribed below.

Basics
Azul is a SR Defense unit. His max HP is 11,405 and his max attack is 4,121. Azul’s HP is absurdly high, being way above the SR and all cards’ averages. Good for him, honestly. It’s his birthday month, he can have high HP. As a treat. His attack is below average though because his HP is high.

Spells
His spell 1 is Flame Blast and his spell 2 is Void Shot 2.
I’ll talk his exams rankings here because I made this segment before I started implementing it into my analyses so uh yeah I don’t have a graphic for this. Anyways I’d give him a B for flora exams, C for fire, and X for water.

Skills
For skills, he’s got HP restoration and nullify curse. On spell 1 at level 1, he has a minor HP restoration. At level 5, it’s modest, and that’s it. Over on spell 2, he starts off with a nullify curse to caster for 1 turn. On level 5, it’s for allies for 1 turn. There’s nothing on level 10.

Buddy Bonuses
His Buddies are Ortho with a modest HP boost and Silver who gives him a minor power boost.

Build Guide
All right, so let’s talk about building, starting with the basics. In order to Groovy Azul, you'll need to get him to power level 30 and vignette level 2. Groovying doesn't use up any Thaumarks, but it will cost 3 Octopus Candy. As for uncapping, he'll need 0-40 SR Awakening Perfumes. Each uncap costs 10 Perfume, so the more copies you pull, you'll be using 10 less perfume.
Each spell needs 276 notepads, 253 textbooks, 31 grimoires, and 145,100 Thaumarks. Spell 1 needs these in red items and spell 2 needs gray. In total, that's gonna cost 290,200 Thaumarks.

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