Basics
Ace is a R Attack unit. His max HP is 5,537 and his max attack is 5,548. So like I said in the meta update section, Ace is one of the strongest rare cards in the game. His attack stat is far above the R average, and it’s also a decent amount above the all card’s average. His HP, because of that, is far below both averages.
Spells
His spell 1 is Water Shot and his spell 2 is Leaf Shot 2.
Exam Rankings
How useful is this card gonna be in exams? Here's my rankings: for flora exams, I'd give this card a X, F for fire, and B for water. Ace is honestly a very interesting unit because his flora boost puts him in an extreme disadvantage for going against fire units but like… his skills make him a great card to have on teams going against fire units because he has a water boost. If you wanna use him for that, I would be extremely careful with him.
Skills
For skills, he’s got water boost and damage boost. On spell 1 at level 1, he has a tiny water boost to allies for 1 turn. At level 5, it’s minor and that’s it. It doesn’t grow from there. Over on spell 2, he starts off with nothing. It’s only at level 5 does he get a tiny damage boost to caster for 1 turn. It doesn’t change either. But honestly, no serious complaints here since he has that water boost. That makes up for weird spell levels in my opinion.
Furniture
Ace doesn’t have a vignette, but he does have a furniture item! To make his tsum, you will need 10 crystals, 16 cloth, 20 Unique Paint, 2 small Rose-Red Crystals, 6 medium, and 12 large.
Buddy Bonuses
His only Buddy is Jamil with a modest HP boost.
Build Guide
So first thing’s first, making this Ace permanent. You’ll need to earn 9 Heart Gems. You can find these at 2-4, 5-2, 8-2, 10-4, 12-2, 13-1, 15-4, 16-3, and 18-1. And once those are all collected, he’s in your card roster forever.
In order to Groovy Ace, you'll need to get him to power level 20 and vignette level 2. Groovying doesn't use up any Thaumarks, but it will cost 1 Groovy Ticket. As for uncapping, he'll need 0-40 R Awakening Perfumes. Each uncap costs 10 Perfume, so the more copies you get from the event shop, you'll be using 10 less perfume.
Now we got spells. To max out spell 1, you will need 237 Magic Tickets and 79,400 Thaumarks. Spell 2 needs 336 Magic Tickets, and 79,400 Thaumarks. In total, that's gonna cost 158,800 Thaumarks.
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